Introduction
Short illustrated talks on computer graphics and interactive techniques in art, cinema, advertising, design, science, and engineering. Sketch presenters summarize speculative breakthroughs, work in progress, and recent achievements. Following their presentations, they answer questions and discuss future implications of their work.
The Viz Biz
Light Threads - Illustrating Movement Dynamics in City Models
Marc Nienhaus, Bruce Gooch, Jürgen Döllner
Content: [PDF]
Mapping, Illuminating, and Interacting With Science
Kevin W. Boyack, Richard Klavans, W. Bradford Paley, Katy Börner
Content: [PDF]
The Regular 4-Dimensional 57-Cell
Carlo H. Séquin, James F. Hamlin
Content: [PDF]
Multi-User Interaction on the DNA Workbench
Alan Price, Vita Berezina-Blackburn
Content: [PDF]
From DNA to 3D Organic Art Forms
William Latham, Miki Shaw, Stephen Todd, Frederic Fol Leymarie, Lawrence Kelley, Benjamin Jefferys
Content: [PDF]
Taking Shape
Surface Network Construction from Non-Parallel Cross-Sections
Lu Liu, Tao Ju, Daniel Low, Chandrajit Bajaj
Content: [PDF]
Real-Time Constructive Solid Geometry
Mikola Lysenko
Content: [PDF]
Volume-Controlled Surface Fairing
Ilya Eckstein, Yiying Tong, C.C.-Jay Kuo, Mathieu Desbrun
Content: [PDF]
Scalable Free-Form Deformation
Tamy Boubekeur, Olga Sorkine, Christophe Schlick
Content: [PDF]
Nearly Rigid Deformation by Linear Optimization
SoHyeon Jeong, Chang-Hun Kim
Content: [PDF]
Is This For Real?
Seamless Tangible Interaction Through Selective Stylization
Jan Fischer, Daniel Flohr, Wolfgang Straßer
Content: [PDF]
Illumination Sensitive Dynamic Virtual Sets
Bert De Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar
Content: [PDF]
The "Castelet": A Dynamically Reconfigurable Stage for Performing Arts
Jean-Philippe Jobin, Sylvain Comtois, Clément Gosselin, Robert Faguy, Denis Laurendeau
Content: [PDF]
Implementing Wave Particles for Real-time Water Waves with Object Interaction
Cem Yuksel, Donald H. House, John Keyser
Content: [PDF]
Teleshadow: Feeling Presence in Private Spaces
Shunpei Yasuda, Sho Hashimoto, Mariko Koizumi, Naohito Okude
Content: [PDF]
Let's Get Physical
Contact Trees: Adaptive Contact Sampling for Robust Dynamics
Danny M. Kaufman, Shinjiro Sueda, Dinesh K. Pai
Content: [PDF]
Modal Locomotion: Controlling Passive Elastic Dynamics
Paul G. Kry, Lionel Reveret, François Faure, Marie-Paule Cani
Content: [PDF]
Real-Time Voxelization of Triangle Meshes on the GPU
Ignacio Llamas
Content: [PDF]
Dynamic Execution Tracing of Physical Simulations
Jonathan M. Cohen
Content: [PDF]
Blobtacular: Surfacing particle systems in "Pirates of the Caribbean 3"
Ken Museth, Michael Clive, Nafees Bin Zafar
Content: [PDF]
I've Got You Covered
Stencil Routed A-Buffer
Kevin Myers, Louis Bavoil
Content: [PDF]
Fast Poisson Disk Sampling in Arbitrary Dimensions
Robert Bridson
Content: [PDF]
Pixmotor: A Pixel-Motion Integrator
Ivan Neulander
Content: [PDF]
Efficient Rendering of Human Skin
Eugene d'Eon, David Luebke, Eric Enderton
Content: [PDF]
Approximation of Subdivision Surfaces for Interactive Applications
Tamy Boubekeur, Christophe Schlick
Content: [PDF]
The Oasis
The Birth of Sandman
Christoph Ammann, Doug Bloom, Jonathan M. Cohen, John Courte, Lucio Flores, Sho Hasegawa, Nikos Kalaitzidis, Terrance Tornberg, Laurence Treweek, Bob Winter, Chris Yang
Content: [PDF]
Rendering Tons of Sand
Chris Allen, Doug Bloom, Jonathan M. Cohen, Laurence Treweek
Content: [PDF]
How to Build a Sixty Foot Man of Moving Sand
Jamie Pilgrim, Terrance Tornberg
Content: [PDF]
Levelsets in Production: "Spider-Man 3"
Chris Allen, Jonathan M. Cohen, Doug Bloom, Daniel P. Ferreira, Sho Hasegawa, Cory McMahon
Content: [PDF]
Artistic Direction of Foliage
Amaury Aubel, David Allen
It's All About The Environment
3D Scene Modeling using Pose-free Reconstruction
Daniel G. Aliaga, Ji Zhang, Mireille Boutin
Content: [PDF]
Imaging and 3D Tomographic Reconstruction of Time-varying, Inhomogeneous Refractive Index Fields
Bradley Atcheson, Ivo Ihrke, Derek Bradley, Wolfgang Heidrich, Marcus Magnor, Hans-Peter Seidel
Content: [PDF]
Modeling Repetitive Motions in Real-World 3D Scenes
Yi Xu, Daniel G. Aliaga
Content: [PDF]
1001 Acquisition Viewpoints: Efficient and Versatile View-Dependent Modeling of Real-World Scenes
Mihai Mudure, Voicu Popescu
Content: [PDF]
Interactive Procedural Street Modeling
Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang
Content: [PDF]
Vogue!
High Fashion in Equations
Christiane Luible, Pascal Volino, Nadia Magnenat-Thalmann
Content: [PDF]
Data Driven Cloth Animation
Ryan White, Keenan Crane, D. A. Forsyth
Content: [PDF]
Driving Motion Control by Motion Capture Using CG
Alex Frisch, James LeBloch, Gil Baron
Content: [PDF]
Bend and Stretch
Optimization-based Interactive Motion Synthesis for Virtual Characters
Sumit Jain, Yuting Ye, C. Karen Liu
Content: [PDF]
Simulating Coordinated Movement With Tendons
Shinjiro Sueda, Dinesh K. Pai
Content: [PDF]
Musculo-Skeletal Shape Skinning
Erick Miller, Joe Harkins
Content: [PDF]
Fantastic Four: Stretching The Limits
Erick Miller, Jeremy Butler, Rudy Grossman, Russell Pearsall
Content: [PDF]
Nice Gestures
Wearable Haptic Display to Present Virtual Mass Sensation
Kouta Minamizawa, Souichiro Fukamachi, Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi
Content: [PDF]
Subtle Gaze Direction
Reynold Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm
Content: [PDF]
DirectCam: A Gestural System for Animatic Creation
Noah Lockwood, Patricio Simari, Patrick Coleman, Karan Singh
Content: [PDF]
Motion Belts
Hiroshi Yasuda, Ryota Kaihara, Suguru Saito, Masayuki Nakajima
Content: [PDF]
Visualizing Collision Effects Between Penetrating and Non-Penetrating Objects
Carlos D. Correa, Deborah Silver
Content: [PDF]
Oh, Rats!
Chop It Up!: Animation-Driven Modeling, Simulation, and Shading in the Kitchen
Patrick Coleman, Eric Froemling
Content: [PDF]
Virtual Tailoring for "Ratatouille": Clothing the Fattest Man in the World
Christine Waggoner, David Baraff
Content: [PDF]
Articulating The Appeal
Sonoko Konishi, Michael Venturini
Content: [PDF]
500 Million and Counting: Hair Rendering on "Ratatouille"
David Ryu
Content: [PDF]
Fast, Soft Reflections Using Radiance Caches
Apurva Shah, Justin Ritter, Chris King, Stefan Gronsky
Content: [PDF]
Effective Toon-Style Rendering Control Using Scalar Fields
Alex Harvill
Content: [PDF]
Traveling Light
GPU-Based Light Wavefront Simulation for Real-Time Refractive Object Rendering
Gernot Ziegler, Ivo Ihrke, Art Tevs, Christian Theobalt, Marcus Magnor, Hans-Peter Seidel
Content: [PDF]
Ray Tracing Dynamic Scenes Using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, Dinesh Manocha
Content: [PDF]
Radiance Caching for Participating Media
Wojciech Jarosz, Craig Donner, Matthias Zwicker, Henrik Wann Jensen
Content: [PDF]
Interactive Light Transport Editing for Flexible Global Illumination
Juraj Obert, Jaroslav Krivanek, Daniel Sykora, Sumanta Pattanaik
Content: [PDF]
Global Illumination Using Precomputed Light Paths for Interactive Light Condition Manipulation
Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
Content: [PDF]
Making Faces
Anatomically Accurate Modeling and Rendering of the Human Eye
Guillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch
Content: [PDF]
Sketching Facial Expressions
Gabriele Nataneli, Petros Faloutsos
Content: [PDF]
A High-Resolution Face-Scanning System Using Polarized Gradient Illumination
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, Paul Debevec
Content: [PDF]
Light Shower: A Poor Man's Light Stage Built With an Off-the-shelf Umbrella and Projector
Makoto Okabe, Kenshi Takayama, Takashi Ijiri, Takeo Igarashi
Content: [PDF]
Fast and Reusable Facial Rigging and Animation
Verónica Costa Orvalho, Antonio Susin
Content: [PDF]
Drat, More Rats!
Acting With Contact in Ratatouille: Interactive Cartoon Collision & Response
Gordon Cameron, Robert Russ, Adam Woodbury
Content: [PDF]
Rivers of Rodents: An Animation-Centric Crowds Pipeline for "Ratatouille"
David Ryu, Paul Kanyuk
Content: [PDF]
Extracting and Parametrizing Temporally Coherent Surfaces From Particles
Chen Shen, Apurva Shah
Content: [PDF]
An Effects Recipe for Rolling Dough, Cracking an Egg, and Pouring a Sauce
Tolga G. Goktekin, Jon Reisch, Darwyn Peachey, Apurva Shah
Content: [PDF]
Simulating Whitewater Rapids in "Ratatouille"
Eric Froemling, Tolga Goktekin, Darwyn Peachey
Content: [PDF]
Rat-Sized Water Effects in "Ratatouille"
Gary Bruins, Jon Reisch
Content: [PDF]
Let There Be Light
Geometric Modeling Using Focal Surfaces
Jingyi Yu, Xiaotian Yin, Xianfeng Gu, Leonard McMillan, Steve Gortler
Content: [PDF]
Real-time Shading with Filtered Importance Sampling
Mark Colbert, Jaroslav Krivanek
Content: [PDF]
High Dynamic Range Image Hallucination
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum
Content: [PDF]
Mesostructure From Specularity Using Coded Illumination
Yannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert
Content: [PDF]
Fast Image-Based Separation of Diffuse and Specular Reflections
Bruce Lamond, Pieter Peers, Paul Debevec
Content: [PDF]
Looking Good
Anime Perspective
Yosuke Katsura, Ken Anjyo
Content: [PDF]
Data-Driven Efficient Production of Cartoon Character Animation
Shigeo Morishima, Shigeru Kuriyama, Shinichi Kawamoto, Tadamichi Suzuki, Masaaki Taira, Tatsuo Yotsukura, Satoshi Nakamura
Content: [PDF]
Sketching Curves with Immediate Feedback
Sarah F. Frisken
Content: [PDF]
Semiregular Patterns on Surfaces
Craig S. Kaplan
Content: [PDF]
Combining Computer Vision and Physics Simulations Using GPGPU
Justin Hensley, John Isidoro, Arcot J. Preetham
Content: [PDF]
Spor(T)
Fast Object Distribution
Andrew Willmott
Content: [PDF]
Player-Driven Procedural Texturing
David (grue) DeBry, Henry Goffin, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott
Content: [PDF]
Creating Spherical Worlds
Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott
Content: [PDF]
Rigblocks: Player-deformable Objects
Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott
Content: [PDF]
Improving Real-Time Motion
Eric Armstrong
Content: [PDF]
Image Is Everything
Digital Restoration of Moldy Aged Films
Chieh-Ju Tu, Shun-Huei Kuan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, Ming Ouhyoung
Content: [PDF]
A Texture-Synthesis Approach to Elastica Inpainting
Kangyu Ni, Doug Roble, Tony Chan
Content: [PDF]
Image Morphing for Space-Time Interpolation
Timo Stich, Marcus Magnor
Content: [PDF]
Stabilizing Video while Keeping Resolution and Capturing Intention
Bing-Yu Chen, Jong-Shan Lin, Wei-Ting Huang
Content: [PDF]
Improving Real-Time Motion
Eric Armstrong
Content: [PDF]
Go With The Flow
End of the World Waterfall Setup for "Pirates of the Caribbean 3"
Ryo Sakaguchi, Todd Dufor, Jens Zalzala, Paul Lambert, Alan Kapler
Content: [PDF]
Wave Displacement Effects for "Surf's Up"
Deborah Carlson
Content: [PDF]
"Surf's Up" Beach Break
Tom Kluyskens
Content: [PDF]
Making Waves for "Surf's Up"
Rob Bredow, Daniel Kramer, Matt Hausman, Peter Shinners, Deborah Carlson, John Clark, Erick Miller
Content: [PDF]
Simulation, Simulation, Simulation
Markus Kurtz, Jerry Tessendorf
Content: [PDF]
300's Liquid Battlefield: Fluid Simulation Spartan Style
Stephan Trojansky, Thomas Ganshorn, Oliver Pilarski
Content: [PDF]